
AT&T Aspire seeks to enable exponential change in education, working through collaboration with innovators, the education community, and national nonprofit partners in order to stimulate promising ideas that support high school success. We'll seek inventive tools and resources to fundamentally alter outcomes in the education space – and to improve our communities in socially innovative ways.
We're focusing on "game-changing" approaches to education, things like development of interactive electronic games that foster learning, hands-on educational programs that enable students to do things like clean up simulated oil spills or extract DNA from bananas, sponsorship of "hackathons" to get technologists from around the U.S. to develop new tools that can be used in education, sponsorship of mobile app contests, promotion of e-mentoring and many other approaches.
AT&T Aspire will tap into innovation through the AT&T Foundry innovation centers to create an ecosystem of developers, educators, social entrepreneurs and others to create technologies that will help equip high school students with the knowledge and skills to succeed in the nation's workforce. To learn more about the Foundry, visit www.att.com/Foundry.
WHAT IS "SOCIAL INNOVATION"?
AT&T Aspire is taking a socially innovative approach to education. That means we're going beyond traditional philanthropy – which typically involves only charitable giving – to also engage people and technology to bring different approaches, new solutions and added resources to challenging social problems.
To achieve our goal of improving high school success and college/ career readiness, we're working to create:
- Collective Impact: Bringing together education stakeholders to work in harmony to create a sense of urgency and find innovative solutions
- Innovative Partnerships: Aligning with non-profit groups that develop interactive learning tools – including gamification, web-based content and social media – into educational content to spur excitement about learning.
- Disruptive Technologies: Generating innovative market solutions to address societal issues and to benefit American businesses.
Additional Information
- Download the Social Innovation fact sheet
- Watch an AT&T hackathon
- AT&T Foundry video
- Learn more about AT&T and GameDesk
ASPIRE
RELEASES
-
HACEMOS Hosts National High Technology Day to Inspire Students in Science and Engineering
Atlanta, Georgia, February 25, 2013
-
AT&T 28 Days Celebrates Fifth Year with Concert and Speaker Series Featuring New Host Rickey Smiley
Dallas, Texas, January 28, 2013
-
Using the Power of Evidence-based Funding to Reduce the High School Dropout Rate
Dallas, Texas, October 29, 2012
PARTNER RELEASES
- Genesys Works
- National Action Council for Minorities in Engineering (NACME)
- Big Brothers Big Sisters (AMA announcement)
- Communities in Schools
- City Year
- Curriki
- Jobs for America’s Graduates
BLOGS
- The Power of a New Vision
- 1 Million Hours, Unlimited Potential
- Movie Making Builds Life Skills
- Helping Students Graduate: One Community at a Time
- Building Apps to Hack the High School Dropout Rate
- "Hacking" into Student Success through AT&T Aspire
- GameDesk: Where technology, fun and academic success converge
- Aspire to Success
RELATED LINKS
OUR PARTNERS & SUPPORTERS
- The Alliance for Excellent Education
- America's Promise Alliance
- Big Brothers Big Sisters
- Boys & Girls Clubs of America
- City Year
- Civic Enterprises
- Communities in Schools
- Curriki
- The Everyone Graduates Center at Johns Hopkins University
- GameDesk
- Genesys Works
- Jobs for America's Graduates (JAG)
- Junior Achievement
- NACME
- Roadtrip Nation
- United Way Worldwide
- We Teach Science








